Week 6

Working on game mechanics

Progress:

We started working on the implementation. We split the tasks amongst all the team members. Following were the tasks to be done:

  • Setting up the environment
  • Getting weapons and obstacles from the asset store
  • Spawning Asteroids towards the player
  • Shooting laser beams on pressing the trigger on the controller
  • Creating particle effects on collision
  • Having drones with laser beams
  • Designing Healthbar and Scoreboard

Resources:

Here are some of the assets from the Unity Store that we incorporated:

Challenges:

  • Creating and Destroying particle effects at appropriate time interval
  • Aligning volumetric lines with the drones to create lazer beam effect